http://threejs.org/docs/#Manual/Introduction/Creating_a_scene
xxxxxxxxxx
<html>
<head>
<meta charset=utf-8>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script>
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )
var renderer = new THREE.WebGLRenderer()
renderer.setSize( window.innerWidth, window.innerHeight )
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {
color: 'white',
wireframe: true
} );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var xVel = 0
var yVel = 0
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
xVel = Math.max(-2, Math.min(.2, xVel + (Math.random() - .5)/100))
yVel = Math.max(-2, Math.min(.2, yVel + (Math.random() - .5)/100))
cube.rotation.x += xVel;
cube.rotation.y += yVel;
}
render();
</script>
</body>
</html>