A modification of Mike Bostock's Connected Particles. An exercise to become familiar with the canvas. Varied the circle size to give some element of depth, and turned the lines into curves.
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<meta charset="utf-8">
<html>
<head>
<title></title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js" charset="utf-8"></script>
</head>
<body>
<canvas width="1400" height="800"></canvas>
<script type="text/javascript">
var canvas = document.querySelector("canvas"),
context = canvas.getContext("2d"),
width = canvas.width,
height = canvas.height,
radius = 2.5,
minDistance = 20,
maxDistance = 100,
minDistance2 = minDistance * minDistance,
maxDistance2 = maxDistance * maxDistance;
var tau = 2 * Math.PI,
n = 1000,
particles = new Array(n);
for (var i = 0; i < n; ++i){
particles[i] = {
x: width * Math.random(),
y0: height * Math.random(),
v: .1 * (Math.random() - .5)
};
}
d3.timer(function(elapsed) {
context.clearRect(0, 0, width, height);
for (var i = 0; i < n; ++i) {
for (var j = i + 1; j < n; ++j) {
var pi = particles[i],
pj = particles[j],
dx = pi.x - pj.x,
dy = pi.y - pj.y,
d2 = dx * dx + dy * dy;
if (d2 < maxDistance2) {
context.globalAlpha = d2 > minDistance2 ? (maxDistance2 - d2) / (maxDistance2 - minDistance2) : 1;
context.beginPath();
context.moveTo(pi.x, pi.y);
context.quadraticCurveTo(
(pj.x - pi.x) / 2 + Math.min(pj.x, pi.x),
(Math.max(pi.y, pj.y) - Math.min(pi.y, pj.y)) / 2 + Math.min(pj.y, pi.y) + 5,
pj.x,
pj.y);
context.stroke();
}
}
}
context.globalAlpha = 0.8;
for (var i = 0; i < n; ++i) {
var p = particles[i];
p.y = p.y0 + elapsed * p.v;
if (p.y > height + maxDistance) p.x = width * Math.random(), p.y0 -= height + 2 * maxDistance;
else if (p.y < -maxDistance) p.x = width * Math.random(), p.y0 += height + 2 * maxDistance;
context.beginPath();
var scaleFactor = (p.v * 10 + 0.6) * 2.5;
var dotRadius = p.v > 0 ? radius * scaleFactor : radius / scaleFactor;
context.arc(p.x, p.y, dotRadius, 0, tau);
context.fill();
}
});
</script>
</body>
</html>
https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js