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Fil

Painting power diagram (weighted Voronoi)

Warning: unfinished & not verified!

By far the simplest of Voronoi algorithms is to paint pixels according to the color of their closest site. Such a shader will work with any definition of distance, weighted or not. Speed is awfully slow, in O(n*x*y). The results are pixels (canvas), not an abstract layout.

See also Painting Euclidian Voronoi.

forked from Fil's block: Painting Manhattan-distance Voronoi