A performance comparison of d3.forceManyBodyReuse()
in d3-force-reuse and the standard d3.forceManyBody()
in d3-force. d3.forceManyBodyReuse()
tends to perform faster than d3.forceManyBody()
, often with a total runtime of about 70% of that in d3.forceManyBody()
. It achieves this performance improvement by reusing Barnes-Hut approximations instead of calculating a new one at each tick of the algorithm. See d3-force-reuse and the research paper for more details:
Robert Gove. "It Pays to Be Lazy: Reusing Force Approximations to Compute Better Graph Layouts Faster." Proceedings of Forum Media Technology, 2018. Preprint PDF.
Contains code from Mike Bostock's force-directed layout example and my KDE heatmap example.
forked from rpgove's block: d3-force-reuse crash [UNLISTED]
https://d3js.org/d3.v4.min.js