By changing the scale and clip angle of an orthographic projection, this example creates two concentric spheres to give the appearance of floating landmasses. Inspired by Derek Watkin’s Faux-3D Arcs.
forked from mbostock's block: Floating Landmasses
Now also using d3-inertia.
forked from Fil's block: Floating Landmasses in d3v4
forked from enjalot's block: inertia slightly off
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<meta charset="utf-8">
<style>
body {
background: #fcfcfa;
}
canvas {
position: absolute;
top: 0;
left: 0;
cursor: move;
cursor: drag;
}
.blur {
-webkit-filter: blur(6px);
filter: blur(6px);
}
</style>
<body>
<script src="https://unpkg.com/d3"></script>
<script src="https://unpkg.com/topojson"></script>
<script src="https://unpkg.com/versor"></script>
<script src="https://unpkg.com/d3-inertia"></script>
<script>
var width = 960,
height = 960,
speed = -1e-2,
start = Date.now();
var sphere = {type: "Sphere"};
var projection = d3.geoOrthographic()
.translate([width / 2, height / 2])
.precision(.5)
.rotate([-70, -25]);
var projection2 = d3.geoOrthographic()
.translate([width / 2, height / 2])
.precision(.5)
.rotate([-70, -25])
var graticule = d3.geoGraticule();
var canvas1 = d3.select("body").append("canvas"),
canvas2 = d3.select("body").append("canvas").attr("class", "blur"),
canvas3 = d3.select("body").append("canvas");
d3.selectAll("canvas")
.attr("width", width)
.attr("height", height);
var context1 = canvas1.node().getContext("2d"),
context2 = canvas2.node().getContext("2d"),
context3 = canvas3.node().getContext("2d");
var path = d3.geoPath()
.projection(projection);
projection.scale(width / 2.3).clipAngle(90);
projection2.scale(width / 2.3).clipAngle(90);
context1.beginPath();
path.context(context1)(sphere);
context1.lineWidth = 3;
context1.strokeStyle = "#000";
context1.stroke();
context1.beginPath();
path(sphere);
context1.fillStyle = "#fff";
context1.fill();
context2.fillStyle = "rgba(0,0,0,.4)";
context3.strokeStyle = "rgba(0,0,0,.2)";
var render = function(){};
function draw() {
render();
}
d3.json("https://unpkg.com/world-atlas/world/110m.json", function(error, topo) {
if (error) throw error;
var land = topojson.feature(topo, topo.objects.land),
grid = graticule();
render = function() {
var r = projection.rotate();
if (inertia.t) {
var t = inertia.t * (1-inertia.t);
projection.rotate([r[0] + 90 * t, r[1] + 90 * t, r[2]]);
}
context2.clearRect(0, 0, width, height);
context3.clearRect(0, 0, width, height);
projection.scale(width / 2.3).clipAngle(90);
// shadow
context2.beginPath();
path.context(context2)(land);
context2.fill();
//grid
context3.beginPath();
path.context(context3)(grid);
context3.lineWidth = .5;
context3.stroke();
projection.scale(width / 2.2).clipAngle(106.3);
context3.beginPath();
// underside
projection.rotate(r);
path(land);
context3.fillStyle = "#737368";
context3.fill();
projection.scale(width / 2.2).clipAngle(90);
context3.beginPath();
//topside
path(land);
context3.fillStyle = "#dadac4";
context3.fill();
};
render();
});
var inertia = d3.geoInertiaDrag(canvas3, draw, projection);
d3.timer(function(e){
if (inertia.timer) return;
draw();
})
d3.select(self.frameElement).style("height", height + "px");
</script>
https://unpkg.com/d3
https://unpkg.com/topojson
https://unpkg.com/versor
https://unpkg.com/d3-inertia