This example shows how to use the d3.hexbin plugin for hexagonal binning. 2,000 random points with a normal distribution are binned into hexagons; area encodes the number of points that fall into each bin. You can also use color encoding. Inspired by earlier work by Zachary Forest Johnson.
forked from mbostock's block: Hexagonal Binning (Area)
https://d3js.org/d3.v4.min.js