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Snowfall
Snowfall on Canvas with vanilla JavaScript.
<!DOCTYPE html> <html> <head> <style> body { margin: 0 auto; } #scene { background-image: linear-gradient(#000fff, #888fff, #aaafff); width: 100%; height: 100vh; } </style> </head> <body> <div id="scene"></div> <script> const canvas = document.createElement("canvas"); document.getElementById("scene").appendChild(canvas); const context = canvas.getContext("2d"); function resize(){ canvas.setAttribute("width", innerWidth); canvas.setAttribute("height", innerHeight); context.fillStyle = "#fff"; context.shadowColor = "#fff"; } resize(); addEventListener("resize", resize); const flakes = [], interval = 4; let last = 0, t = 0, index = 0; function fall(){ requestAnimationFrame(fall); if (++t - last > interval){ new Flake(); last = t; } context.clearRect(0, 0, innerWidth, innerHeight); const removeList = []; // Removing flakes during the loop causes flickering... for (let i = 0, l = flakes.length - 1; i < l; i++){ const flake = flakes[i]; if (flake.y > innerHeight){ removeList.push(flake); } else { [flake.x, flake.y] = pointTranslate([flake.x, flake.y], flake.angle, flake.speed); flake.draw(); } } // ...so we remove them in a separate loop. for (let i = 0, l = removeList.length; i < l; i++){ removeList[i].remove(); } } fall(); function Flake(){ this.beenRemoved = false; this.id = index++; this.y = 0; this.x = randBetween(0, innerWidth); this.r = randBetween(2, 8); this.angle = randBetween(80, 90); this.speed = this.r / 2; flakes.push(this); this.remove = _ => { if (!this.beenRemoved){ flakes.splice(flakes.indexOf(flakes.filter(f => f.id === this.id)[0]), 1); this.beenRemoved = true; } } this.draw = _ => { context.shadowBlur = this.r / 2; context.beginPath(); context.arc(this.x, this.y, this.r, 0, 2 * Math.PI); context.fill(); context.shadowBlur = 2 + this.r / 2; context.beginPath(); context.arc(this.x, this.y, this.r, 0, 2 * Math.PI); context.fill(); } return this; } function randBetween(min, max){ return Math.floor(Math.random() * (max - min + 1) + min); } function pointTranslate(point, angle, distance){ const r = angleToRadians(angle); return [point[0] + distance * Math.cos(r), point[1] + distance * Math.sin(r)]; } function angleToRadians(angle){ return angle / 180 * Math.PI; } </script> </body> </html>