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Bubble Chart - Animal Colony
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<!DOCTYPE html> <meta charset="utf-8"> <style type="text/css"> /* text { font: 10px sans-serif; } */ circle { stroke: #525552; stroke-width: 1; } </style> <body> <script src="https://d3js.org/d3.v3.min.js"></script> <script> var width = 960, height = 500, padding = 4, // separation between same-color nodes clusterPadding = 10, // separation between different-color nodes maxRadius = 8; var color = d3.scale.ordinal() .range(["#7A99AC", "#e56700", "#00e50f","#E4002B"]); d3.text("nodelist1.csv", function(error, text) { if (error) throw error; var colNames = "gender,mouseId,size,generation,litter\n" + text; var data = d3.csv.parse(colNames); data.forEach(function(d) { d.size = +d.size; }); //unique cluster/group id's var cs = []; data.forEach(function(d){ if(!cs.contains(d.litter)) { cs.push(d.litter ); } }); var n = data.length, // total number of nodes m = cs.length; // number of distinct clusters //create clusters and nodes var clusters = new Array(m); var nodes = []; for (var i = 0; i<n; i++){ nodes.push(create_nodes(data,i)); } var force = d3.layout.force() .nodes(nodes) .size([width, height]) .gravity(0) .charge(0.5) .on("tick", tick) .start(); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); var node = svg.selectAll("circle") .data(nodes) .enter().append("g").call(force.drag); node.append("circle") .style("fill", function (d) { return color(d.cluster); }) .attr("r", function(d){ if(d.size < 10) return 2; else return 5; }) node.append("text") .attr("dy", ".1em") .style("text-anchor", "middle") .text(function(d) { return d.mouseId; }); function create_nodes(data,node_counter) { var i = cs.indexOf(data[node_counter].litter), // r = data[node_counter].size r = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius, d = { cluster: i, radius: data[node_counter].size, text: data[node_counter].mouseId, x: Math.cos(i / m * 2 * Math.PI) * 200 + width / 2 + Math.random(), y: Math.sin(i / m * 2 * Math.PI) * 200 + height / 2 + Math.random() }; if (!clusters[i] || (r > clusters[i].radius)) clusters[i] = d; return d; }; function tick(e) { node.each(cluster(10 * e.alpha * e.alpha)) .each(collide(1.5)) .attr("transform", function (d) { var k = "translate(" + d.x + "," + d.y + ")"; return k; }) } // Move d to be adjacent to the cluster node. function cluster(alpha) { return function (d) { var cluster = clusters[d.cluster]; if (cluster === d) return; var x = d.x - cluster.x, y = d.y - cluster.y, l = Math.sqrt(x * x + y * y), r = d.radius + cluster.radius; if (l != r) { l = (l - r) / l * alpha; d.x -= x *= l; d.y -= y *= l; cluster.x += x; cluster.y += y; } }; } // Resolves collisions between d and all other circles. function collide(alpha) { var quadtree = d3.geom.quadtree(nodes); return function (d) { var r = d.radius + maxRadius + Math.max(padding, clusterPadding), nx1 = d.x - r, nx2 = d.x + r, ny1 = d.y - r, ny2 = d.y + r; quadtree.visit(function (quad, x1, y1, x2, y2) { if (quad.point && (quad.point !== d)) { var x = d.x - quad.point.x, y = d.y - quad.point.y, l = Math.sqrt(x * x + y * y), r = d.radius + quad.point.radius + (d.cluster === quad.point.cluster ? padding : clusterPadding); if (l < r) { l = (l - r) / l * alpha; d.x -= x *= l; d.y -= y *= l; quad.point.x += x; quad.point.y += y; } } return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; }); }; } }); Array.prototype.contains = function(v) { for(var i = 0; i < this.length; i++) { if(this[i] === v) return true; } return false; }; </script>
https://d3js.org/d3.v3.min.js