Canvas-based rendering test.
This is a work in progress.
Uses vizflow.js - an application-agnostic interactive visualization engine written using EcmaScript.6 (ES6) with no other external dependencies. The compiled/minified size is under 10 kilobytes, providing a lighter-weight library for adding transition effects to HTML5 documents compared to D3js.
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<html>
<head>
<style>
canvas {
image-rendering: optimizeSpeed; /* STOP SMOOTHING, GIVE ME SPEED */
image-rendering: -moz-crisp-edges; /* Firefox */
image-rendering: -o-crisp-edges; /* Opera */
image-rendering: -webkit-optimize-contrast; /* Chrome (and eventually Safari) */
image-rendering: pixelated; /* Chrome */
image-rendering: optimize-contrast; /* CSS3 Proposed */
-ms-interpolation-mode: nearest-neighbor; /* IE8+ */
}
</style>
</head>
<body>
<script src="build.js"></script>
<script src="greycode.js"></script>
<script src="jsbin.direve.js"></script>
</body>
</html>