All examples By author By category About


Parametric Faces

PS1 MDDN 342 2016

This is my final solution to PS1. I chose to make faces that reminded me vaguely of my avatar. After some experimenting, I chose to allow only slight variations in tilt. The mouth generally is closed and never opens too far. I decided to allow mutant version of my face with either one or three eyes, but these are very rare.

When viewed as a group, they seem to be a crowd all staring up the sky in disbelief.