Rendering maps with d3 and Canvas
forked from mbostock's block: U.S. Counties TopoJSON
forked from enjalot's block: WWSD #12: d3 + TopoJSON
xxxxxxxxxx
<meta charset="utf-8">
<style>
path {
fill: #ccc;
stroke: #fff;
stroke-width: .5px;
}
path:hover {
fill: red;
}
</style>
<body>
<canvas></canvas>
<script src="//d3js.org/d3.v3.min.js"></script>
<script src="//d3js.org/topojson.v1.min.js"></script>
<script>
var width = 960,
height = 500;
var canvas = d3.select("canvas").node()
canvas.width = width;
canvas.height = height;
var ctx = canvas.getContext('2d')
var path = d3.geo.path()
.context(ctx)
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var url = "https://gist.githubusercontent.com/mbostock/4090846/raw/d534aba169207548a8a3d670c9c2cc719ff05c47/us.json"
d3.json(url, function(error, topology) {
if (error) throw error;
console.log("topojson", topology)
var geojson = topojson.feature(topology, topology.objects.counties);
console.log("geojson", geojson)
ctx.strokeStyle = "#111";
ctx.fillStyle = "#99ffe8"
geojson.features.forEach(function(feature) {
ctx.beginPath()
path(feature)
ctx.fill()
ctx.stroke();
})
});
</script>
https://d3js.org/d3.v3.min.js
https://d3js.org/topojson.v1.min.js