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Old school D3 from simpler times
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<!DOCTYPE html> <head> <meta charset="utf-8"> <script src="https://d3js.org/d3.v4.min.js"></script> <style> body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } circle { fill: red; } </style> </head> <body> <script> var width = 960; var height = 500; var radius = 200; var s = d3.scaleSqrt() .range([0, 250]) var r = d3.scaleLinear() .domain([0, 1]) .range([50, 300]) var c = d3.scaleLinear() .domain([0, 1]) .range(["steelblue", "red"]) var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height) var center = svg.append("g") .attr("transform", "translate(" + width / 2 + ", " + height / 2 + ")") center.selectAll(".ring") .data(d3.range(5)) .enter().append("circle") .attr("class", "ring") .attr("r", function(d) { return d * 60}) .style("stroke", "gray") .style("fill", "none") var data = d3.range(50) .map(function(d) { return { count: Math.round(Math.random() * 10) }; }) s.domain([0, d3.max(data, function(d) { return d.count })]) function dist(d) { return 0.1 * Math.abs(d.count - data[clickedIndex].count); } var clickedIndex = 0; function update() { data = data.map(function(d, i) { if (i == clickedIndex) { d.count++; } return d; }) } function render() { var circle = center.selectAll(".item") .data(data) var circleEnter = circle.enter().append("circle") .attr("class", "item") .on("click", function(d, i) { clickedIndex = i; update(); render(); }) circleEnter.merge(circle).transition() .duration(800) .attr("r", function(d) { return 10 + d.count }) .attr("cx", function(d, i) { if (i == clickedIndex) { return 0; } return r(dist(d)) * Math.cos((i / data.length) * Math.PI * 2) }) .attr("cy", function(d, i) { if (i == clickedIndex) { return 0; } return r(dist(d)) * Math.sin((i / data.length) * Math.PI * 2) }) .style("fill", function(d) { return c(dist(d))}) } update(); render(); </script> </body>
https://d3js.org/d3.v4.min.js