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force directed nodes
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<!DOCTYPE html> <meta charset="utf-8"> <body> <script src="//d3js.org/d3.v3.min.js"></script> <script> var width = 960, height = 500; var nodes = d3.range(6).map(function() { return {radius: Math.random() * 80 + 50}; }), // nodes = d3.range(6).map(function() { return {radius: Math.random() * 80 + 50}; }), root = nodes[0], color = d3.scale.category10(); root.radius = 0; root.fixed = true; var force = d3.layout.force() .gravity(0.05) .charge(function(d, i) { return i ? 0 : -2000; }) .nodes(nodes) .size([width, height]); force.start(); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); svg.selectAll("circle") .data(nodes.slice(1)) .enter().append("circle") .attr("r", function(d) { return d.radius; }) .style("fill", function(d, i) { return color(i % 3); }); force.on("tick", function(e) { var q = d3.geom.quadtree(nodes), i = 0, n = nodes.length; while (++i < n) q.visit(collide(nodes[i])); svg.selectAll("circle") .attr("cx", function(d) { return d.x; }) .attr("cy", function(d) { return d.y; }); }); // svg.on("mousemove", function() { // var p1 = d3.mouse(this); // root.px = p1[0]; // root.py = p1[1]; // force.resume(); // }); function collide(node) { var r = node.radius + 16, nx1 = node.x - r, nx2 = node.x + r, ny1 = node.y - r, ny2 = node.y + r; return function(quad, x1, y1, x2, y2) { if (quad.point && (quad.point !== node)) { var x = node.x - quad.point.x, y = node.y - quad.point.y, l = Math.sqrt(x * x + y * y), r = node.radius + quad.point.radius; if (l < r) { l = (l - r) / l * .5; node.x -= x *= l; node.y -= y *= l; quad.point.x += x; quad.point.y += y; } } return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; }; } </script>
https://d3js.org/d3.v3.min.js