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Arc Sentiment SVG
forked from
mbostock
's block:
Arc Corners II
<!DOCTYPE html> <meta charset="utf-8"> <style> .paths--straight { fill: none; stroke: transparent; } .paths--round { fill: #ccc; opacity: 0.5; } </style> <body> <script src="//d3js.org/d3.v3.min.js"></script> <script> var sentimentData = [{label: "positive", value:35, color:"#009900"}, {label: "negative", color:"#990000", value:10}, {label: "neutral", value:55, color:"#CCC"}]; /* I'm creating two arrays here because I have no idea how to update the length of each arc - hmmmm.... I'm thinking it has to do with arc(d) somewhere in here... roundPath.data(arcs).attr("d", arc.cornerRadius(cornerRadius)); maybe roundPath.data(arcs).attr("d", function(d){return d.value}); */ let getSentimentValues = () => { return sentimentData.map( function(node){return node.value}); }; let getSentimentColor = () => { return sentimentData.map( function(node){return node.color}); }; let sentimentValues = getSentimentValues(); let sentimentColors = getSentimentColor(); var width = 960, height = 500, outerRadius = height / 2 - 30, cornerRadius = 5; var pie = d3.layout.pie(); var arc = d3.svg.arc() .outerRadius(outerRadius); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height) .append("g") .attr("transform", "translate(" + width / 2 + "," + height / 2 + ")"); let getFill = (i) => { return sentimentColors[i]; }; var roundPath = svg.append("g") .attr("class", "path--round") .selectAll("path") .data(sentimentValues) .enter().append("path") .attr("opacity", 0.5) .attr("fill", function(d,i){return getFill(i)}); var ease = d3.ease("cubic-in-out"), duration = 2500; d3.timer(function(elapsed) { var t = ease(1 - Math.abs((elapsed % duration) / duration - .5) * 2); let sentimentValues = sentimentData.map( function(node){return node.value}); var arcs = pie.padAngle(t * .01)(sentimentValues); arc.innerRadius(outerRadius / (2 - t)); roundPath.data(arcs).attr("d", arc.cornerRadius(cornerRadius)); if ( t > 0.8 ) return true; //return true; }); </script>
https://d3js.org/d3.v3.min.js