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offsetX / offsetY
<!DOCTYPE html> <meta charset="utf-8"> <style> body { border: solid 3px steelblue; } #parent { cursor: crosshair; border: solid 7px steelblue; position: relative; margin: 29px auto; padding: 31px; width: 800px; height: 400px; background: #eee; } #child { position: absolute; border: solid 13px steelblue; margin: 17px; padding: 23px; top: 100px; left: 100px; width: 200px; height: 100px; background: #ccc; } #circle { position: absolute; pointer-events: none; border-radius: 12px; margin-left: -12px; margin-top: -12px; width: 24px; height: 24px; background: red; } #small-circle { position: absolute; pointer-events: none; background: black; border-radius: 6px; top: 12px; left: 12px; margin-left: -4px; margin-top: -4px; width: 8px; height: 8px; } </style> <div id="parent"> <div id="offset"></div> <div id="child"> <div id="circle"> <div id="small-circle"></div> </div> </div> </div> <script src="//d3js.org/d3.v3.min.js"></script> <script> d3.select("#child").on("mousemove", function() { var ox, oy; if ("offsetX" in d3.event) { ox = d3.event.offsetX - this.clientLeft; oy = d3.event.offsetY - this.clientTop; } else { ox = d3.event.layerX - this.clientLeft; oy = d3.event.layerY - this.clientTop; } d3.select("#offset").text(ox + "," + oy); d3.select("#circle") .style("left", ox + "px") .style("top", oy + "px"); }); </script>
https://d3js.org/d3.v3.min.js