Color-cycling applied to a spanning tree generated by Prim’s algorithm. This version rotates hue; see what happens when you vary periodicity instead.
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<meta charset="utf-8">
<style>
#wait {
padding: 10px;
position: absolute;
}
canvas {
position: relative;
}
</style>
<div id="wait">Generating maze; please wait…</div>
<canvas width="960" height="500"></canvas>
<script src="//d3js.org/d3.v3.min.js"></script>
<script src="cubehelix.min.js"></script>
<script>
var canvas = d3.select("canvas"),
context = canvas.node().getContext("2d"),
width = canvas.property("width"),
height = canvas.property("height");
var colors = d3.range(360)
.map((function() {
var color = d3.scale.cubehelix()
.domain([0, 180, 360])
.range([
d3.hsl(-100, 0.75, 0.35),
d3.hsl( 80, 1.50, 0.80),
d3.hsl( 260, 0.75, 0.35)
]);
return function(i) {
return d3.rgb(color(i));
};
})());
var worker = new Worker("generate-prims.js");
worker.postMessage({width: width, height: height});
worker.addEventListener("message", function(event) {
worker.terminate();
var N = 1 << 0,
S = 1 << 1,
W = 1 << 2,
E = 1 << 3;
var d = 0,
n = width * height,
cells = event.data,
distance = new Array(n),
frontier = [(height - 1) * width],
image = context.createImageData(width, height),
imageData = image.data;
distance[frontier[0]] = 0;
for (var i = 0, c, i4 = 3; i < n; ++i, i4 += 4) {
imageData[i4] = 255;
}
while (frontier.length) {
var frontier1 = [],
i0,
n0 = frontier.length,
i1;
++d;
for (var i = 0; i < n0; ++i) {
i0 = frontier[i];
if (cells[i0] & E && distance[i1 = i0 + 1] == null) distance[i1] = d, frontier1.push(i1);
if (cells[i0] & W && distance[i1 = i0 - 1] == null) distance[i1] = d, frontier1.push(i1);
if (cells[i0] & S && distance[i1 = i0 + width] == null) distance[i1] = d, frontier1.push(i1);
if (cells[i0] & N && distance[i1 = i0 - width] == null) distance[i1] = d, frontier1.push(i1);
}
frontier = frontier1;
}
d3.timer(function(elapsed) {
for (var i = 0, c, r = Math.floor(elapsed / 20), i4 = 0; i < n; ++i, i4 += 4) {
c = colors[(c = (distance[i] - r) % 360) < 0 ? c + 360 : c];
imageData[i4] = c.r;
imageData[i4 + 1] = c.g;
imageData[i4 + 2] = c.b;
}
context.putImageData(image, 0, 0);
});
});
</script>
https://d3js.org/d3.v3.min.js