Old school D3 from simpler times
This stylized globe uses D3’s in-development geometry pipeline to jitter points before rendering. Points are sampled along great arcs, jittered, and then smoothed using basis-spline interpolation to achieve a hand-drawn effect. The resulting spherical geometry is computed once, allowing faster rendering with arbitrary rotation!
This techinque was developed in collaboration with Derek Watkins for Norway the Slow Way.