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micahstubbs

hexagon placement intuition

Trying to develop some intution for hexagon placement, and perhaps re-discover some trigonometry along the way.

for loops and conditionals?! I know. hopefully more compact representations will present themselves in future iterations.

hexagon path generating function from http://www.thelow.co.uk/?p=128

motivation from the bl.ocks hexbin with no axes and Fog of War III, which stubbornly resisted quick modification