Forked from the block Hexagonal Binning by mbostock, with the original README
reproduced below:
This example shows how to use the d3.hexbin plugin for hexagonal binning. 2,000 random points with a normal distribution are binned into hexagons; color encodes the number of points that fall into each bin. You can also use area encoding. Inspired by earlier work by Zachary Forest Johnson.
https://d3js.org/d3.v3.min.js