this example tweaks the min_dist
in the fragment shader and picks a shorter tweenTime
to produce a sparse field of ephemeral circles that glow briefly before fading
an iteration on the block regl-animate-circles which in turn forks the block ReGL circle animation example from @ajdant
commit history and related experiments here
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<html>
<body>
<script src='https://cdnjs.cloudflare.com/ajax/libs/regl/1.3.0/regl.min.js'></script>
<script src='https://d3js.org/d3.v4.min.js'></script>
<script src='vis.js'></script>
</body>
</html>
https://cdnjs.cloudflare.com/ajax/libs/regl/1.3.0/regl.min.js
https://d3js.org/d3.v4.min.js