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Rotating Cube and Browser Events in Three.js
<!DOCTYPE HTML> <html lang="en"> <head> <title>three.js canvas - geometry - cube</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/> <style type="text/css"> body { background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <div id="container-threejs"> </div> <!-- include javascript files --> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script> <script type="text/javascript"> var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.z = 5; var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.getElementById('container-threejs').appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry(2, 2, 2); var material = new THREE.MeshBasicMaterial({color: 0x656565}); var cube = new THREE.Mesh(geometry, material); scene.add(cube); renderer.render(scene, camera); document.getElementById('container-threejs') .addEventListener('click', function() { console.log('ouch'); cube.rotation.y += 0.1; console.log(cube.geometry); renderer.render(scene, camera); }); document.getElementById('container-threejs') .addEventListener('contextmenu', function(ev) { ev.preventDefault(); console.log('click kanan'); camera.position.z++; renderer.render(scene, camera); }); document.getElementById('container-threejs') .addEventListener('mousemove', function(ev) { ev.preventDefault(); cube.rotation.y += 0.1; console.log('mousedown'); renderer.render(scene, camera); }); var counter = 0; function onEnterFrame(){ counter++; console.log(counter); cube.rotation.y += 0.1; renderer.render(scene, camera); requestAnimationFrame(onEnterFrame); }; requestAnimationFrame(onEnterFrame); </script> </body> </html>
https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js