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Scatter2_D3_Starter
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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Second Scatter using D3!</title> <style> /* Set `circle` elements to have a "fill" of "purple" or whatever color you choose */ circle { fill: purple; } svg { border: 1px solid #f0f; } </style> <!--- Load the d3 library --> <script src="https://d3js.org/d3.v4.min.js"></script> </head> <body> </body> <script type="text/javascript"> // 1) Select your `body` and append a `div` element in which you'll render your content. To do this, you'll use the `d3.select()` method, and then the `.append()` method to append your element to your selection. // 2) Append a new `p` element to the `div` you just created, and use the `.text()` method to set the text to "My First D3 Scatter" // How this would look if you defined each separately: // p_tag = div.append('p') // text = p_tag.text('My First D3 Scatter') // Saming thing using chaining: // 3) Append a container `svg` to your `div` element in which you'll place your circles // - Set your svg's `width` to 300, and `height` to `400` // 4) Append 3 `circle` elements inside of your `<svg>` (one at a time), setting the properties for each one. We'll improve on this process later: // - `cx`: How far to move the circle in the `x` direction (right). Should be 100, 150, and 200. // - `y`: How for to move the circle in the `y` direction (down from the top). Should be 100, 150, and 200. // - 'r': circle's radius. Should be 10, 15, and 20. </script> </html>
https://d3js.org/d3.v4.min.js