var numbs = [ 4, 7, 8, 2, 3, 1, 23 ] var margin = {top: 20, right: 90, bottom: 30, left: 90}, width = 960 - margin.left - margin.right, height = 500 - margin.top - margin.bottom; var i = 0, duration = 750, root; var counter = 0; var treeData = {}; var svg = d3.select("#heap") .append("svg") .attr("width", width + margin.right + margin.left) .attr("height", height + margin.top + margin.bottom) var g = svg.append("g") .attr("transform", "translate(" + margin.left + "," + margin.top + ")"); var tree = d3.tree() .size([width, height]); function buildHeap(inData){ var newsource = {name: inData[0], children: getChildren(0, inData) } // console.log('dl', newsource) root = d3.hierarchy(newsource, function(d) { return d.children; }); root.x0 = 0; root.y0 = width/2; update(root) } // just leaving this global so i can mess with it in the console var nodes; function update(source){ // root = d3.hierarchy(newsource, function(d) { return d.children; }); var treeData = tree(root) nodes = treeData.descendants(); var links = treeData.descendants().slice(1); // ****************** Nodes section *************************** // Update the nodes... var node = g.selectAll('g.node') .data(nodes, function(d) {return d.id || (d.id = ++i); }); // Enter any new modes at the parent's previous position. var nodeEnter = node.enter().append('g') .attr('class', 'node') .attr("transform", function(d) { return "translate(" + source.x0 + "," + source.y0 + ")"; }) .on('click', click); // Add Circle for the nodes nodeEnter.append('circle') .attr('class', 'node') .attr('r', 1e-6) .style("fill", function(d) { return d._children ? "lightsteelblue" : "#fff"; }); // Add labels for the nodes nodeEnter.append('text') .attr("dy", ".35em") .attr("x", function(d) { return d.children || d._children ? -13 : 13; }) .attr("text-anchor", function(d) { return d.children || d._children ? "end" : "start"; }) .text(function(d) { return d.data.name; }); // UPDATE var nodeUpdate = nodeEnter.merge(node); // Transition to the proper position for the node nodeUpdate.transition() .duration(duration) .attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; }); // Update the node attributes and style nodeUpdate.select('circle.node') .attr('r', 10) .style("fill", function(d) { return d._children ? "lightsteelblue" : "#fff"; }) .attr('cursor', 'pointer'); // Remove any exiting nodes var nodeExit = node.exit().transition() .duration(duration) .attr("transform", function(d) { return "translate(" + source.x + "," + source.y + ")"; }) .remove(); // On exit reduce the node circles size to 0 nodeExit.select('circle') .attr('r', 1e-6); // On exit reduce the opacity of text labels nodeExit.select('text') .style('fill-opacity', 1e-6); // ****************** links section *************************** // Update the links... var link = g.selectAll('path.link') .data(links, function(d) { return d.id; }); // Enter any new links at the parent's previous position. var linkEnter = link.enter().insert('path', "g") .attr("class", "link") .attr('d', function(d){ var o = {y: source.y0, x: source.x0} return diagonal(o, o) }); // UPDATE var linkUpdate = linkEnter.merge(link); // Transition back to the parent element position linkUpdate.transition() .duration(duration) .attr('d', function(d){ return diagonal(d, d.parent) }); // Remove any exiting links var linkExit = link.exit().transition() .duration(duration) .attr('d', function(d) { var o = {x: source.x, y: source.y} return diagonal(o, o) }) .remove(); // Store the old positions for transition. nodes.forEach(function(d, i){ // console.log(d) d.x0 = d.x; d.y0 = d.y; }); console.log(nodes[0]) //nodes[0].data.children = nodes[0].data._children; //nodes[0].data._children = null; } // Takes an index and an array and finds all the children. // returns an array which can be added to children of the root node to // make a json thing which can be used to make a d3.hierarchy(); function getChildren(i, arr) { var childs = []; if( arr[i+1+ i] ){ childs[0] = {name: arr[i*2+1], children: []} if( arr[i+i+2] ){ // console.log(arr[i+1+ i], arr[i+i+2]) childs[1] = {name: arr[i * 2 + 2], children:[]} ; } } var nextin = i * 2 + 1; if(arr[nextin*2+1]){ // console.log('more children') childs[0].children = getChildren(nextin, arr) childs[0]._children = null; if( arr[nextin*2 + 2 ]){ childs[1].children = getChildren(nextin+1, arr); childs[1]._children = null; } } return childs; } // not called but kind of what I might use to annimate the swap thing while // balancing binary heaps function expandChildren(index, chi){ setTimeout(function () { //buildHeap([ 4, 3, 2, 9, 14, 29] ); console.log('hooho', nodes) if(nodes[index].children === null){ nodes[0].children = [nodes[0]._children[chi]] } else{ console.log( typeof nodes[0]. children) nodes[index].children.push(nodes[index]._children[1]) } // .h(nodes[0]._children[0]); //nodes[0]._children ; // console.log(nodes[index]) update(nodes[index]) if(chi < 1){ expandChildren(0, 1) } }, 3000); } //expandChildren(0, 0); // Creates a curved (diagonal) path from parent to the child nodes // switched around all the x's and y's from orig so it's verticle function diagonal(s, d) { //console.log('in diag and s = ', s); //console.log('d = ', d) path = `M ${s.x} ${s.y} C ${(s.x + d.x) / 2} ${s.y}, ${(s.x + d.x) / 2} ${d.y}, ${d.x} ${d.y}` return path; } // Toggle children on click. function click(d) { // use the following to superficially change the text of the node. // this.getElementsByTagName('text')[0].textContent = "clicked all over" if (d.children) { d._children = d.children; d.children = null; } else { d.children = d._children; d._children = null; } update(d); } // will make all the children null and store the real vals in _children function collapse(d) { if(d.children) { d._children = d.children d.children = null; d._children.forEach(collapse) } } buildHeap( numbs )