(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define('d3-path', ['exports'], factory) : factory((global.d3_path = {})); }(this, function (exports) { 'use strict'; var pi = Math.PI; var tau = 2 * pi; var epsilon = 1e-6; var tauEpsilon = tau - epsilon; function Path() { this._x0 = this._y0 = // start of current subpath this._x1 = this._y1 = null; // end of current subpath this._ = []; } function path() { return new Path; } Path.prototype = path.prototype = { moveTo: function(x, y) { this._.push("M", this._x0 = this._x1 = +x, ",", this._y0 = this._y1 = +y); }, closePath: function() { if (this._x1 !== null) { this._x1 = this._x0, this._y1 = this._y0; this._.push("Z"); } }, lineTo: function(x, y) { this._.push("L", this._x1 = +x, ",", this._y1 = +y); }, quadraticCurveTo: function(x1, y1, x, y) { this._.push("Q", +x1, ",", +y1, ",", this._x1 = +x, ",", this._y1 = +y); }, bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._.push("C", +x1, ",", +y1, ",", +x2, ",", +y2, ",", this._x1 = +x, ",", this._y1 = +y); }, arcTo: function(x1, y1, x2, y2, r) { x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r; var x0 = this._x1, y0 = this._y1, x21 = x2 - x1, y21 = y2 - y1, x01 = x0 - x1, y01 = y0 - y1, l01_2 = x01 * x01 + y01 * y01; // Is the radius negative? Error. if (r < 0) throw new Error("negative radius: " + r); // Is this path empty? Move to (x1,y1). if (this._x1 === null) { this._.push( "M", this._x1 = x1, ",", this._y1 = y1 ); } // Or, is (x1,y1) coincident with (x0,y0)? Do nothing. else if (!(l01_2 > epsilon)); // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear? // Equivalently, is (x1,y1) coincident with (x2,y2)? // Or, is the radius zero? Line to (x1,y1). else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) { this._.push( "L", this._x1 = x1, ",", this._y1 = y1 ); } // Otherwise, draw an arc! else { var x20 = x2 - x0, y20 = y2 - y0, l21_2 = x21 * x21 + y21 * y21, l20_2 = x20 * x20 + y20 * y20, l21 = Math.sqrt(l21_2), l01 = Math.sqrt(l01_2), l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2), t01 = l / l01, t21 = l / l21; // If the start tangent is not coincident with (x0,y0), line to. if (Math.abs(t01 - 1) > epsilon) { this._.push( "L", x1 + t01 * x01, ",", y1 + t01 * y01 ); } this._.push( "A", r, ",", r, ",0,0,", +(y01 * x20 > x01 * y20), ",", this._x1 = x1 + t21 * x21, ",", this._y1 = y1 + t21 * y21 ); } }, arc: function(x, y, r, a0, a1, ccw) { x = +x, y = +y, r = +r; var dx = r * Math.cos(a0), dy = r * Math.sin(a0), x0 = x + dx, y0 = y + dy, cw = 1 ^ ccw, da = ccw ? a0 - a1 : a1 - a0; // Is the radius negative? Error. if (r < 0) throw new Error("negative radius: " + r); // Is this path empty? Move to (x0,y0). if (this._x1 === null) { this._.push( "M", x0, ",", y0 ); } // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0). else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) { this._.push( "L", x0, ",", y0 ); } // Is this arc empty? We’re done. if (!r) return; // Is this a complete circle? Draw two arcs to complete the circle. if (da > tauEpsilon) { this._.push( "A", r, ",", r, ",0,1,", cw, ",", x - dx, ",", y - dy, "A", r, ",", r, ",0,1,", cw, ",", this._x1 = x0, ",", this._y1 = y0 ); } // Otherwise, draw an arc! else { if (da < 0) da = da % tau + tau; this._.push( "A", r, ",", r, ",0,", +(da >= pi), ",", cw, ",", this._x1 = x + r * Math.cos(a1), ",", this._y1 = y + r * Math.sin(a1) ); } }, rect: function(x, y, w, h) { this._.push("M", this._x0 = this._x1 = +x, ",", this._y0 = this._y1 = +y, "h", +w, "v", +h, "h", -w, "Z"); }, toString: function() { return this._.join(""); } }; var version = "0.1.2"; exports.version = version; exports.path = path; }));