Comparing the stability of stacked spheres and boxes with physics from A-Frame Extras (Cannon.js). The boxes appear to bounce off each other in a feedback loop until they fall over, while the spheres are surprisingly stable. This problem occurs wherever a box makes contact with another box (unless one of the boxes is a static-body). Lowering the force of gravity helps as does using pre-generated box entities.
The same issue can be seen in some of the official Cannon.js demos (select the "convex on convex" option).
forked from bryik's block: Physics Shaking (Spheres and Boxes)
Updated missing url https://cdn.rawgit.com/donmccurdy/aframe-extras/8a76a783c2ba3d4779e92a892cc31fb0757fa4df/dist/aframe-extras.physics.min.js to https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras/8a76a783c2ba3d4779e92a892cc31fb0757fa4df/dist/aframe-extras.physics.min.js
https://aframe.io/releases/0.3.0/aframe.min.js
https://d3js.org/d3.v4.min.js
https://cdn.rawgit.com/donmccurdy/aframe-extras/8a76a783c2ba3d4779e92a892cc31fb0757fa4df/dist/aframe-extras.physics.min.js