// https://d3js.org/d3-force/ Version 1.0.0. Copyright 2016 Mike Bostock. (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-quadtree'), require('d3-collection'), require('d3-dispatch'), require('d3-timer')) : typeof define === 'function' && define.amd ? define(['exports', 'd3-quadtree', 'd3-collection', 'd3-dispatch', 'd3-timer'], factory) : (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3)); }(this, function (exports,d3Quadtree,d3Collection,d3Dispatch,d3Timer) { 'use strict'; function center(x, y) { var nodes; if (x == null) x = 0; if (y == null) y = 0; function force() { var i, n = nodes.length, node, sx = 0, sy = 0; for (i = 0; i < n; ++i) { node = nodes[i], sx += node.x, sy += node.y; } for (sx = sx / n - x, sy = sy / n - y, i = 0; i < n; ++i) { node = nodes[i], node.x -= sx, node.y -= sy; } } force.initialize = function(_) { nodes = _; }; force.x = function(_) { return arguments.length ? (x = +_, force) : x; }; force.y = function(_) { return arguments.length ? (y = +_, force) : y; }; return force; } function constant(x) { return function() { return x; }; } function jiggle() { return (Math.random() - 0.5) * 1e-6; } function x(d) { return d.x + d.vx; } function y(d) { return d.y + d.vy; } function collide(radius) { var nodes, radii, strength = 1, iterations = 1; if (typeof radius !== "function") radius = constant(radius == null ? 1 : +radius); function force() { var i, n = nodes.length, tree, node, xi, yi, ri, ri2; for (var k = 0; k < iterations; ++k) { tree = d3Quadtree.quadtree(nodes, x, y).visitAfter(prepare); for (i = 0; i < n; ++i) { node = nodes[i]; ri = radii[i], ri2 = ri * ri; xi = node.x + node.vx; yi = node.y + node.vy; tree.visit(apply); } } function apply(quad, x0, y0, x1, y1) { var data = quad.data, rj = quad.r, r = ri + rj; if (data) { if (data.index > i) { var x = xi - data.x - data.vx, y = yi - data.y - data.vy, l = x * x + y * y; if (l < r * r) { if (x === 0) x = jiggle(), l += x * x; if (y === 0) y = jiggle(), l += y * y; l = (r - (l = Math.sqrt(l))) / l * strength; node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj)); node.vy += (y *= l) * r; data.vx -= x * (r = 1 - r); data.vy -= y * r; } } return; } return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r; } } function prepare(quad) { if (quad.data) return quad.r = radii[quad.data.index]; for (var i = quad.r = 0; i < 4; ++i) { if (quad[i] && quad[i].r > quad.r) { quad.r = quad[i].r; } } } force.initialize = function(_) { var i, n = (nodes = _).length; radii = new Array(n); for (i = 0; i < n; ++i) radii[i] = +radius(nodes[i], i, nodes); }; force.iterations = function(_) { return arguments.length ? (iterations = +_, force) : iterations; }; force.strength = function(_) { return arguments.length ? (strength = +_, force) : strength; }; force.radius = function(_) { return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), force) : radius; }; return force; } function x$1(d) { return d.x + d.vx; } function y$1(d) { return d.y + d.vy; } function rectCollide(bbox) { var nodes, boundingBoxes, strength = 1, iterations = 1; if (typeof bbox !== "function") bbox = constant(bbox == null ? [[0,0][1,1]] : bbox); function force() { var i, n = nodes.length, tree, node, xi, yi, bbi, nx1, ny1, nx2, ny2 for (var k = 0; k < iterations; ++k) { tree = d3Quadtree.quadtree(nodes, x$1, y$1).visitAfter(prepare); for (i = 0; i < n; ++i) { node = nodes[i]; bbi = boundingBoxes[i], xi = node.x + node.vx; yi = node.y + node.vy; nx1 = xi + bbi[0][0] ny1 = yi + bbi[0][1] nx2 = xi + bbi[1][0] ny2 = yi + bbi[1][1] tree.visit(apply); } } function apply(quad, x0, y0, x1, y1) { var data = quad.data, bWidth = bbLength(bbi, 0), bHeight = bbLength(bbi, 1); if (data) { if (data.index > i) { var bbj = boundingBoxes[data.index], dnx1 = data.x + data.vx + bbj[0][0], dny1 = data.y + data.vy + bbj[0][1], dnx2 = data.x + data.vx + bbj[1][0], dny2 = data.y + data.vy + bbj[1][1], dWidth = bbLength(bbj, 0), dHeight = bbLength(bbj, 1), x = node.x + node.vx - data.x - data.vx, y = node.y + node.vy - data.y - data.vy, lx = Math.abs(x), ly = Math.abs(y); if (nx1 <= dnx2 && dnx1 <= nx2 && ny1 <= dny2 && dny1 <= ny2) { if (x === 0) x = jiggle(), lx += x * x; if (y === 0) y = jiggle(), ly += y * y; node.vx += lx * (1 / lx) * ((bWidth * bWidth) / (dWidth * dWidth + bWidth)); node.vy += ly * (1 / ly) * ((bHeight * bHeight) / (dHeight * dHeight + bHeight)); data.vx -= lx * (1 / lx) * (((bWidth * bWidth) / (dWidth * dWidth + bWidth))); data.vy -= ly * (1 / ly) * (((bHeight * bHeight) / (dHeight * dHeight + bHeight))); } } return; } return x0 > nx2 || x1 < nx1 || y0 > ny2 || y1 < ny1; } } function prepare(quad) { if (quad.data) return quad.bb = boundingBoxes[quad.data.index]; for (var i = quad.bb = [[0,0],[0,0]]; i < 4; ++i) { if (quad[i] && bbArea(quad[i].bb) > bbArea(quad.bb)) { quad.bb = quad[i].bb; } } } function bbArea(bbox) { return (bbox[1][0] - bbox[0][0]) * (bbox[1][1] - bbox[0][1]) } function bbLength(bbox, heightWidth) { return (bbox[1][heightWidth] - bbox[0][heightWidth]) } force.initialize = function(_) { var i, n = (nodes = _).length; boundingBoxes = new Array(n); for (i = 0; i < n; ++i) boundingBoxes[i] = bbox(nodes[i], i, nodes); }; force.iterations = function(_) { return arguments.length ? (iterations = +_, force) : iterations; }; force.strength = function(_) { return arguments.length ? (strength = +_, force) : strength; }; force.bbox = function(_) { return arguments.length ? (bbox = typeof _ === "function" ? _ : constant(+_), force) : bbox; }; return force; } function index(d, i) { return i; } function link(links) { var id = index, strength = defaultStrength, strengths, distance = constant(30), distances, nodes, count, bias, iterations = 1; if (links == null) links = []; function defaultStrength(link) { return 1 / Math.min(count[link.source.index], count[link.target.index]); } function force(alpha) { for (var k = 0, n = links.length; k < iterations; ++k) { for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) { link = links[i], source = link.source, target = link.target; x = target.x + target.vx - source.x - source.vx || jiggle(); y = target.y + target.vy - source.y - source.vy || jiggle(); l = Math.sqrt(x * x + y * y); l = (l - distances[i]) / l * alpha * strengths[i]; x *= l, y *= l; target.vx -= x * (b = bias[i]); target.vy -= y * b; source.vx += x * (b = 1 - b); source.vy += y * b; } } } function initialize() { if (!nodes) return; var i, n = nodes.length, m = links.length, nodeById = d3Collection.map(nodes, id), link; for (i = 0, count = new Array(n); i < n; ++i) { count[i] = 0; } for (i = 0; i < m; ++i) { link = links[i], link.index = i; if (typeof link.source !== "object") link.source = nodeById.get(link.source); if (typeof link.target !== "object") link.target = nodeById.get(link.target); ++count[link.source.index], ++count[link.target.index]; } for (i = 0, bias = new Array(m); i < m; ++i) { link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]); } strengths = new Array(m), initializeStrength(); distances = new Array(m), initializeDistance(); } function initializeStrength() { if (!nodes) return; for (var i = 0, n = links.length; i < n; ++i) { strengths[i] = +strength(links[i], i, links); } } function initializeDistance() { if (!nodes) return; for (var i = 0, n = links.length; i < n; ++i) { distances[i] = +distance(links[i], i, links); } } force.initialize = function(_) { nodes = _; initialize(); }; force.links = function(_) { return arguments.length ? (links = _, initialize(), force) : links; }; force.id = function(_) { return arguments.length ? (id = _, force) : id; }; force.iterations = function(_) { return arguments.length ? (iterations = +_, force) : iterations; }; force.strength = function(_) { return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initializeStrength(), force) : strength; }; force.distance = function(_) { return arguments.length ? (distance = typeof _ === "function" ? _ : constant(+_), initializeDistance(), force) : distance; }; return force; } function x$2(d) { return d.x; } function y$2(d) { return d.y; } var initialRadius = 10; var initialAngle = Math.PI * (3 - Math.sqrt(5)); function simulation(nodes) { var simulation, alpha = 1, alphaMin = 0.001, alphaDecay = 1 - Math.pow(alphaMin, 1 / 300), alphaTarget = 0, velocityDecay = 0.6, forces = d3Collection.map(), stepper = d3Timer.timer(step), event = d3Dispatch.dispatch("tick", "end"); if (nodes == null) nodes = []; function step() { tick(); event.call("tick", simulation); if (alpha < alphaMin) { stepper.stop(); event.call("end", simulation); } } function tick() { var i, n = nodes.length, node; alpha += (alphaTarget - alpha) * alphaDecay; forces.each(function(force) { force(alpha); }); for (i = 0; i < n; ++i) { node = nodes[i]; if (node.fx == null) node.x += node.vx *= velocityDecay; else node.x = node.fx, node.vx = 0; if (node.fy == null) node.y += node.vy *= velocityDecay; else node.y = node.fy, node.vy = 0; } } function initializeNodes() { for (var i = 0, n = nodes.length, node; i < n; ++i) { node = nodes[i], node.index = i; if (isNaN(node.x) || isNaN(node.y)) { var radius = initialRadius * Math.sqrt(i), angle = i * initialAngle; node.x = radius * Math.cos(angle); node.y = radius * Math.sin(angle); } if (isNaN(node.vx) || isNaN(node.vy)) { node.vx = node.vy = 0; } } } function initializeForce(force) { if (force.initialize) force.initialize(nodes); return force; } initializeNodes(); return simulation = { tick: tick, restart: function() { return stepper.restart(step), simulation; }, stop: function() { return stepper.stop(), simulation; }, nodes: function(_) { return arguments.length ? (nodes = _, initializeNodes(), forces.each(initializeForce), simulation) : nodes; }, alpha: function(_) { return arguments.length ? (alpha = +_, simulation) : alpha; }, alphaMin: function(_) { return arguments.length ? (alphaMin = +_, simulation) : alphaMin; }, alphaDecay: function(_) { return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay; }, alphaTarget: function(_) { return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget; }, velocityDecay: function(_) { return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay; }, force: function(name, _) { return arguments.length > 1 ? ((_ == null ? forces.remove(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name); }, find: function(x, y, radius) { var i = 0, n = nodes.length, dx, dy, d2, node, closest; if (radius == null) radius = Infinity; else radius *= radius; for (i = 0; i < n; ++i) { node = nodes[i]; dx = x - node.x; dy = y - node.y; d2 = dx * dx + dy * dy; if (d2 < radius) closest = node, radius = d2; } return closest; }, on: function(name, _) { return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name); } }; } function manyBody() { var nodes, node, alpha, strength = constant(-30), strengths, distanceMin2 = 1, distanceMax2 = Infinity, theta2 = 0.81; function force(_) { var i, n = nodes.length, tree = d3Quadtree.quadtree(nodes, x$2, y$2).visitAfter(accumulate); for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply); } function initialize() { if (!nodes) return; var i, n = nodes.length; strengths = new Array(n); for (i = 0; i < n; ++i) strengths[i] = +strength(nodes[i], i, nodes); } function accumulate(quad) { var strength = 0, q, c, x, y, i; // For internal nodes, accumulate forces from child quadrants. if (quad.length) { for (x = y = i = 0; i < 4; ++i) { if ((q = quad[i]) && (c = q.value)) { strength += c, x += c * q.x, y += c * q.y; } } quad.x = x / strength; quad.y = y / strength; } // For leaf nodes, accumulate forces from coincident quadrants. else { q = quad; q.x = q.data.x; q.y = q.data.y; do strength += strengths[q.data.index]; while (q = q.next); } quad.value = strength; } function apply(quad, x1, _, x2) { if (!quad.value) return true; var x = quad.x - node.x, y = quad.y - node.y, w = x2 - x1, l = x * x + y * y; // Apply the Barnes-Hut approximation if possible. // Limit forces for very close nodes; randomize direction if coincident. if (w * w / theta2 < l) { if (l < distanceMax2) { if (x === 0) x = jiggle(), l += x * x; if (y === 0) y = jiggle(), l += y * y; if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); node.vx += x * quad.value * alpha / l; node.vy += y * quad.value * alpha / l; } return true; } // Otherwise, process points directly. else if (quad.length || l >= distanceMax2) return; // Limit forces for very close nodes; randomize direction if coincident. if (quad.data !== node || quad.next) { if (x === 0) x = jiggle(), l += x * x; if (y === 0) y = jiggle(), l += y * y; if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); } do if (quad.data !== node) { w = strengths[quad.data.index] * alpha / l; node.vx += x * w; node.vy += y * w; } while (quad = quad.next); } force.initialize = function(_) { nodes = _; initialize(); }; force.strength = function(_) { return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; }; force.distanceMin = function(_) { return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2); }; force.distanceMax = function(_) { return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2); }; force.theta = function(_) { return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2); }; return force; } function x$3(x) { var strength = constant(0.1), nodes, strengths, xz; if (typeof x !== "function") x = constant(x == null ? 0 : +x); function force(alpha) { for (var i = 0, n = nodes.length, node; i < n; ++i) { node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha; } } function initialize() { if (!nodes) return; var i, n = nodes.length; strengths = new Array(n); xz = new Array(n); for (i = 0; i < n; ++i) { strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); } } force.initialize = function(_) { nodes = _; initialize(); }; force.strength = function(_) { return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; }; force.x = function(_) { return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), initialize(), force) : x; }; return force; } function y$3(y) { var strength = constant(0.1), nodes, strengths, yz; if (typeof y !== "function") y = constant(y == null ? 0 : +y); function force(alpha) { for (var i = 0, n = nodes.length, node; i < n; ++i) { node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha; } } function initialize() { if (!nodes) return; var i, n = nodes.length; strengths = new Array(n); yz = new Array(n); for (i = 0; i < n; ++i) { strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); } } force.initialize = function(_) { nodes = _; initialize(); }; force.strength = function(_) { return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; }; force.y = function(_) { return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), initialize(), force) : y; }; return force; } exports.forceCenter = center; exports.forceCollide = collide; exports.forceRectCollide = rectCollide; exports.forceLink = link; exports.forceManyBody = manyBody; exports.forceSimulation = simulation; exports.forceX = x$3; exports.forceY = y$3; Object.defineProperty(exports, '__esModule', { value: true }); }));