class: center, middle, inverse # JavaScript: The Good Parts ### by [@gnab](https://twitter.com/gnab) & [@torgeir](https://twitter.com/torgeir) --- # The Book .right[![JavaScript: The Good Parts](thebook.png)] Short, exclusively about JavaScript. - "_Intended for programmers venturing into JavaScript for the first time_" - "_... also indented for programmers who have been working with JavaScript at a novice level, and are now ready for a more sophisticated relationship with the language_" - "_This is not a book for beginners_" - "_This is not a book for dummies_" ??? - Crockford som har skrevet både bok og JSLint (luke ut ulumskheter) - editorjs - online editor m/ oppgaver, kjøring og linting - Fokus kun på språk, ikke rammeverk / arkitektur --- class: center, middle ## Editor ### [https://js-workshop.herokuapp.com](https://js-workshop.herokuapp.com) ## Slides ### [https://gnab.github.com/js-workshop](https://gnab.github.com/js-workshop) ## Code ### [https://github.com/gnab/js-workshop](https://github.com/gnab/js-workshop) --- name: default layout: true task: .task[{{task}}] --- class: center, middle, inverse # Object Literals ??? Objekter, arrays og typer --- template: default layout: true ### Object Literals --- task: [#01 Object properties](https://js-workshop.herokuapp.com/#1/1) # Objects A collection of key-value properties. var obj = { key1: 'value1', key2: 13 }; obj.key1; // 'value1' obj['key2']; // 13 obj.key3; // undefined delete obj.key1; obj.key1; // undefined ??? - Aksess av felter både ved . og [] - Manglende felt gir undefined, ikke feil --- task: [#02 Populating arrays](https://js-workshop.herokuapp.com/#1/2) # Arrays A collection of indexed properties. var arr = [1, "two", 3]; arr.push(4); arr[1]; // "two" arr[3] = 4; arr.length; // 4 ??? - Dynamisk størrelse - Vilkårlige typer objekter - .length --- # Objects vs. Arrays (1/2) Arrays are not "real": - Objects in disguise - Operations are slow when number of elements are large var obj = [1, 2, 3]; obj.speed = 5; obj[1]; // 2 obj.speed // 5 obj['speed']; // 5 obj.length; // 3 ??? .length baserer seg på "array" innhold, ikke andre felter --- task: [#03 What have you got?](https://js-workshop.herokuapp.com/#1/3) # Objects vs. Arrays (2/2) The `for (... in ...)` loops all properties of an object. var obj = [1, 2, 3]; obj.speed = 5; var i; for (i = 0; i < obj.length; ++i) { obj[i]; // 1, 2, 3 } var key; for (key in obj) { obj[key]; // 1, 2, 3, 5 } --- task: [#04 Who are you?](https://js-workshop.herokuapp.com/#1/4) # Types Go figure. new Object(); // {} new Array(); // [] new Number(1); // 1 new Boolean(true); // true typeof {}; // 'object' typeof []; // 'object' WTF? typeof 1; // 'number' typeof ''; // 'string' typeof true; // 'boolean' typeof null; // 'object' WTF? ??? - Foretrukket å ikke bruke new (kan utelates og gi feil resultat) - typeof [] gir mening, men kan ikke skille typene - typeof gir alltid streng - typeof må brukes for å sjekke eksistens (men ikke for objektfelter) --- layout: false class: center, middle, inverse # Functions --- template: default layout: true ### Functions --- # You name it function () {} function add (a, b) { return a + b; } var multiply = function (a, b) { return a * b; }; var recur = function rec (num) { if (num === 0) { return num; } return rec(num - 1); }; ??? - Function expressions vs statements - Hoisting - add tilgjengelig overalt - Kan lagre (anonyme) funksjoner i variabler - Navngitt funksjon privat ved tilordning (recur / rec) --- task: [#01 How many arguments do you have?](https://js-workshop.herokuapp.com/#2/1) # arguments All functions can access their: - `arguments` - `length` - `callee` function countArgs () { return arguments.length; } countArgs(); // 0 countArgs('one'); // 1 countArgs('one', 'two'); // 2 ??? - arguments ikke array, men objekt med length-felt - callee - funksjonen selv, den som blir kalt - Oppgave løses med for, ikke for in - Siste definisjon av funksjon med samme navn gjelder - Funksjon kan kalles med vilkårlig antall argumenter uavh. av definisjon --- task: [#02 Higher order functions](https://js-workshop.herokuapp.com/#2/2) # First order variables - Functions can return functions - Functions can take functions as an argument function createFunction () { return function () { }; } var anonymous = createFunction(); anonymous(); // undefined --- # Scope (1/2) JavaScript has __function scope__, not block scope. function () { i; // undefined WTF? for (var i = 0; i < 10; i++) { } i; // 10 } ??? Uten var i hadde man fått ReferenceError --- # Scope (2/2) Variable declarations towards the top, please! function () { var i; for (i = 0; i < 10; i++) { } i; // 10 } ??? Hoisting - skjer implisitt, så greit å gjøre synlig --- # More on scope (1/3) Functions can access everything from their outer scope. var a = 1; function doSomething () { a; // 1 function doMore () { a; // 1 } } --- # More on scope (2/3) Not the other way around. function doSomething () { var b = 1; function doMore () { b; // 1 } } doSomething(); b; // ReferenceError ??? Funksjon kan kjøres når expression - vanlig med () rundt for å gjøre til expr. --- task: [#03 JavaScript pwns your scope](https://js-workshop.herokuapp.com/#2/3) # More on scope (3/3) Forgot the __`var`__? You've got yourself a global! function doSomething () { c = 1; function doMore () { c; // 1 } } doSomething(); c; // 1 --- task: [#04 Variables by reference](https://js-workshop.herokuapp.com/#2/4)
[#05 Binding scope](https://js-workshop.herokuapp.com/#2/5) # Closures (1/3) Functions can bind scope, even after their outer function has returned! var counter = function () { var i = 0; return function () { return i++; }; }; var inc = counter(); inc(); // 0 inc(); // 1 --- task: [#06 Globally ugly, privately slow, closingly sweet](https://js-workshop.herokuapp.com/#2/6)
[#07 Variables by reference](https://js-workshop.herokuapp.com/#2/7) # Closures (2/3) Functions can run immediatly! var inc = function () { var i = 0; return function () { return i++; }; }(); // Note the trailing ()! inc(); // 0 inc(); // 1 --- # Closures (3/3) Create modules with private state! var lib = {}; lib.module = (function () { var privateVariable; var privateFunction = function () {}; return { publicProperty: 1, privilegedMethod: function (arg) { // privateVariable = arg; } }; })(); --- # Context - Functions run in different contexts - Depending on how they are invoked - May be invoked in 4 primary ways - Function invocation - Constructor invocation - Method invocation - `apply`/`call` invocation --- task: [#08 What is this?](https://js-workshop.herokuapp.com/#2/8) # Function invocation Functions called directly. var countArgs = function () { // this === window return arguments.length; }; countArgs(); // 0 ??? I nodejs ville this ikke være window, men exports. --- task: [#09 Constructing objects](https://js-workshop.herokuapp.com/#2/9) # Constructor invocation (1/2) Functions called with the __`new`__ keyword. function Person (name) { // this === instance of Person this.name = name; } var bob = new Person('bob'); var ed = new Person('ed'); ed.name = 'fred'; --- # Constructor invocation (2/2) But there's a gotcha! function Person (name) { this.name = name; } var bob = Person('bob'); var ed = new Person('ed'); window.name === 'bob' // true WTF? --- task: [#10 Context confusion](https://js-workshop.herokuapp.com/#2/10) # Method invocation Functions called on objects. var obj = { value: 1, getValue: function () { // this === obj return this.value; } }; obj.getValue() // 1 --- task: [#11 Is this yours?](https://js-workshop.herokuapp.com/#2/11) # apply/call invocation Applying functions to objects. function doStuff () { return this.speed; } var obj = { speed: 2 }; doStuff.apply(obj, [ arg1, arg2 ]); // 2 doStuff.call(obj, arg1, arg2); // 2 --- layout: false class: center, middle, inverse # Inheritance --- layout: true template: default ### Inheritance --- # Multiple paradigms - Pseudoclassical inheritance - Prototypal/differential inheritance - Functional inheritance ??? - Ullent område - Mange gjør forskjellig - Prøver å etterligne andre språk - JavaScript kan tilpasses flere paradigmer --- # Prototype (1/3) - Inherit directly from other objects - Properties - Methods - All objects inherit from a `prototype` property - Bound upon object creation var obj = {}; obj.toString(); // '[object Object]' --- # Prototype (2/3) The `prototype` property. function Object () {} Object.prototype = { toString: function () { return '[object Object]'; } }; var obj = new Object(); obj.toString(); // '[object Object]' --- # Prototype (3/3) var first = new Object(); // first.__proto__ = Object.prototype; first.x = 1; // on first first.toString(); // on first's prototype (Object) ![Prototypal Inheritance 1](prototype1.png) --- task: [#01 Pseudoclassical 1](https://js-workshop.herokuapp.com/#3/1) # Pseudoclassical inheritance (1/2) .right.pushdown[![Prototypal Inheritance 2](prototype2.png)] function CoolObject (x) { this.x = x; } CoolObject.prototype = { getX : function () { return this.x; } }; var coolObj = new CoolObject(1); ??? - Prototype-objektet deles av alle instanser, hvert objekt arver ikke alt - Minner om statiske klassevariabler/metoder - Kan endre ting på prototypen i etterkant - vil påvirke alle instanser - Kan endre prototype for objekt etter opprettelse - Husk at = { .. tilsvarere new Object() --- task: [#02 Pseudoclassical 2](https://js-workshop.herokuapp.com/#3/2) # Pseudoclassical inheritance (2/2) - Intented to look object oriented - looks quite alien? - Remember to use __`new`__! - Clobbering global variables - No compile warning, no runtime warning - Convention - all constructor functions start with an capital letter "_Comfort to unexperienced JavaScript programmers_" "_Induce unnecessary complex hierarcies_" "_... motivated by constraints of static type checking_" __JavaScript has more and better options__ ??? - Bedre å pakke inn new for å unngå å etterligne andre språk - Veldig likt obj := Object clone i Io --- task: [#03 Prototypal](https://js-workshop.herokuapp.com/#3/3) # Prototypal/differential inheritance - Dispence with classes, make useful objects - Specify differences function create (proto) { function F () {}; F.prototype = proto; return new F(); } var eventBase = { emit: function () {}, on: function () {} }; var obj = create(eventBase); obj.emit('some event'); --- task: [#04 Functional](https://js-workshop.herokuapp.com/#3/4) # Functional inheritance (1/2) var person = function (options) { var that = {}; that.getName = function () { return options.name; }; return that; }; var bob = person({ name: 'bob' }); var ed = person({ name: 'ed' }); ??? Ulempe at alle instanser får egne kopier av funksjoner --- # Functional inheritance (2/2) function Car (options) { this.getColor = function () { return options.color; }; } Car.proto... var car = new Car({ color: 'red' }); car.getColor(); // 'red' --- layout: false class: center, middle, inverse # Bad Parts --- layout: true template: default ### Bad Parts --- # Arrays Indices are free to go. var arr = [1, 2, 3]; arr[999] = 0; // WTF arr.length; // 1000 delete arr[1]; arr; // [1, undefined, 3]; ??? Sletting må gjøres med splice(1,1) (fjern ett element fra posisjon 1) --- # for (... in ...) Properties from the `prototype` chain are looped as well. var key; for (key in obj) { if (obj.hasOwnProperty(key)) { // Property belongs to obj itself } } --- # eval is evil Property look-ups. // Don't do eval('var value = obj.' + key); // Rather do var value = obj[key]; Function references. // Don't do var f = new Function("alert('hello');"); setTimeout("alert('hello')", 1000); setInterval("alert('hello')", 1000); // Rather do var f = function () { alert('hello'); }; setTimeout(f, 1000); --- # Falsy values - __`false`__ - __`null`__ - __`undefined`__ - `0` (zero) - `''` or `""` (empty string) - __`NaN`__ (not-a-number, e.g. 'a' / 2) `&&` and `||` return the actual value of the expession that stops the evaluation: function Car (name) { this.name = name || 'default name'; } --- # Transitivity - come again? 0 == '0' // true 0 == '' // true '' == '0' // false false == 'false' // false false == '0' // true undefined == false // false undefined == true // false false == null // false null == undefined // true ' \t\r\n ' == 0 // true --- # Semicolon insertion (1/2) function getStatus () { return { status: true } } --- # Semicolon insertion (2/2) function getStatus () { return; <- semicolon insertion { <- open block status: true <- loop label } <- close block } # W T F --- # arguments is not an array It only pretends to be. { '0': 1, '1': 2, length: 2 } But you can fix it. function f () { var slice = Array.prototype.slice; // [].slice return slice.apply(arguments); } f(1, 2); // [1, 2] --- # Keywords obj[<keyword>] = 1 // Reserved word (undefined, NaN, Infinity?) - `abstract` - __`boolean`__ __`break`__ `byte` - __`case`__ __`catch`__ `char` `class` `const` __`continue`__ - __`debugger`__ __`default`__ __`delete`__ `do` `double` - __`else`__ `enum` `export` `extends` - __`false`__ `final` __`finally`__ `float` __`for`__ __`function`__ - `goto` - __`if`__ `implements` `import` __`in`__ __`instanceof`__ `int` `interface` - `long` - `native` __`new`__ __`null`__ - `package` `private` `protected` `public` - __`return`__ - `short` `static` `super` __`switch`__ `synchronized` - __`this`__ __`throw`__ `throws` `transient` __`true`__ __`try`__ __`typeof`__ - __`var`__ `volatile` __`void`__ - __`while`__ __`with`__ --- # Avoid void Void is not useful, avoid void! - __`void`__ is an operator - takes an operand - returns __`undefined`__ ` ` void 1 // undefined --- layout: false class: center, middle, inverse # That's all folks! Slideshow created with [remark](https://gnab.github.com/remark).