window.onload = function() { var canvas = document.getElementById("canvas"), context = canvas.getContext("2d"), width = canvas.width = window.innerWidth, height = canvas.height = window.innerHeight; context.translate(0, height/2); context.scale(1, -1); for (var angle = 0; angle < Math.PI * 2; angle += .1) { var x = angle * 100, y = Math.sin(angle) * 200; context.fillRect(x, y, 5, 5); } }