<h3>Canvas 2d Default</h3>
<canvas id="canvas-default"></canvas>
<canvas id="canvas-webgl"></canvas>
<script src="webgl-2d.js"></script>
var canvasDefault = document.getElementById("canvas-default");
canvasDefault.width = width;
canvasDefault.height = height;
var canvasWebgl = document.getElementById("canvas-webgl");
canvasWebgl.width = width;
canvasWebgl.height = height;
WebGL2D.enable(canvasWebgl)
var ctx = canvasDefault.getContext("2d");
var webgl = canvasWebgl.getContext("webgl-2d");
var color = "hsl(" + (360/i) + "," + (100/j) + "%," + (60-j)+ "%)";
ctx.fillRect(30*(i-1),20*(j-1),20,15);
webgl.fillRect(30*(i-1),20*(j-1),20,15);