Experimenting with a WebGL renderer which is a drop in replacement for the Canvas renderer.
This is NOT a good example to work from, but WebGL Rendering will likely be supported soon in this parallel coordinates library.
Brush: Drag vertically along an axis.
Remove Brush: Tap the axis background.
Reorder Axes: Drag a label horizontally.
Invert Axis: Tap an axis label.
Remove Axis: Drag axis label to the left edge.
Adapted from examples by
Mike Bostock and Jason Davies
Copyright © 2012, Kai Chang
All rights reserved. Released under the BSD License.