This example shows how to create a custom “radial” force that places nodes in a circle with a configurable radius and center. The red nodes form a circle of approximate radius 100px, and the blue nodes approximately 200px.
forked from mbostock's block: Radial Force
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<meta charset="utf-8">
<svg width="960" height="500" viewBox="-480 -250 960 500">
<circle r="100" stroke="brown" stroke-opacity="0.5" fill="none"></circle>
<circle r="200" stroke="steelblue" stroke-opacity="0.5" fill="none"></circle>
</svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var nodes = [].concat(
d3.range(80).map(function() { return {type: "a"}; }),
d3.range(160).map(function() { return {type: "b"}; })
);
var node = d3.select("svg")
.append("g")
.selectAll("circle")
.data(nodes)
.enter().append("circle")
.attr("r", 2.5)
.attr("fill", function(d) { return d.type === "a" ? "brown" : "steelblue"; })
var simulation = d3.forceSimulation(nodes)
.force("charge", d3.forceCollide().radius(5))
.force("r", forceRadial(function(d) { return d.type === "a" ? 100 : 200; }))
.on("tick", ticked);
function ticked() {
node
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; });
}
function forceRadial(radius, x, y) {
var nodes,
strength = constant(0.1),
strengths,
radiuses;
if (typeof radius !== "function") radius = constant(+radius);
if (x == null) x = 0;
if (y == null) y = 0;
function force(alpha) {
for (var i = 0, n = nodes.length; i < n; ++i) {
var node = nodes[i],
dx = node.x - x || 1e-6,
dy = node.y - y || 1e-6,
r = Math.sqrt(dx * dx + dy * dy),
k = (radiuses[i] - r) * strengths[i] * alpha / r;
node.vx += dx * k;
node.vy += dy * k;
}
}
function initialize() {
if (!nodes) return;
var i, n = nodes.length;
strengths = new Array(n);
radiuses = new Array(n);
for (i = 0; i < n; ++i) {
radiuses[i] = +radius(nodes[i], i, nodes);
strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes);
}
}
force.initialize = function(_) {
nodes = _, initialize();
};
force.strength = function(_) {
return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
};
force.radius = function(_) {
return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius;
};
force.x = function(_) {
return arguments.length ? (x = +_, force) : x;
};
force.y = function(_) {
return arguments.length ? (y = +_, force) : y;
};
return force;
}
function constant(x) {
return function() {
return x;
};
}
</script>
https://d3js.org/d3.v4.min.js