D3
OG
Old school D3 from simpler times
All examples
By author
By category
About
tmcw
Full window
Github gist
SVG Swarm with 3d transforms
<!DOCTYPE html> <meta charset="utf-8"> <title>SVG Swarm</title> <style> svg { position: absolute; top: 0; } circle { fill: steelblue; stroke: #666; stroke-width: 1.5px; } </style> <div id="fps">FPS: <span>?</span></div> <script src="https://d3js.org/d3.v2.min.js?2.9.1"></script> <script> var data = d3.range(1000).map(function() { return {xloc: 0, yloc: 0, xvel: 0, yvel: 0}; }); var width = 960, height = 500; var x = d3.scale.linear() .domain([-5, 5]) .range([0, width]); var y = d3.scale.linear() .domain([-5, 5]) .range([0, height]); var time0 = Date.now(), time1; var fps = d3.select("#fps span"); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); var circle = svg.selectAll("circle") .data(data) .enter().append("circle") .attr("cx", 10) .attr("cy", 10) .attr("r", 1); var fpsqueue = []; d3.timer(function() { data.forEach(function(d) { d.xloc += d.xvel; d.yloc += d.yvel; d.xvel += 0.04 * (Math.random() - .5) - 0.05 * d.xvel - 0.0005 * d.xloc; d.yvel += 0.04 * (Math.random() - .5) - 0.05 * d.yvel - 0.0005 * d.yloc; }); circle .style("-webkit-transform", function(d) { return "translate3d(" + x(d.xloc) + "px," + y(d.yloc) + "px, 0)"; }) .attr("r", function(d) { return Math.min(1 + 1000 * Math.abs(d.xvel * d.yvel), 10); }); time1 = Date.now(); if (fpsqueue.length === 100) { fps.text(d3.mean(fpsqueue).toFixed(3)); fpsqueue.pop(); } fpsqueue.push(Math.round(1000 / (time1 - time0))); time0 = time1; }); </script>
Modified
http://d3js.org/d3.v2.min.js?2.9.1
to a secure url
https://d3js.org/d3.v2.min.js?2.9.1