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SVG Performance with paths and rounded coordinates
<!DOCTYPE html> <meta charset="utf-8"> <title>SVG Swarm</title> <style> svg { position: absolute; top: 0; } circle { fill: steelblue; stroke: #666; stroke-width: 1.5px; } </style> <div id="fps">FPS: <span>?</span></div> <script src="https://d3js.org/d3.v2.min.js?2.9.1"></script> <script> var data = d3.range(4000).map(function() { return {xloc: 0, yloc: 0, xvel: 0, yvel: 0}; }); var width = 960, height = 500; var x = d3.scale.linear() .domain([-5, 5]) .range([0, width]); var y = d3.scale.linear() .domain([-5, 5]) .range([0, height]); var time0 = Date.now(), time1; var fps = d3.select("#fps span"); var svg = d3.select("body").append("svg") .attr("width", width) .attr("height", height); var p = svg.append("path") .data([data]) .attr("d", function(d) { return 'M' + d.map(function(x) { return [x.xloc, x.yloc]; }).join('L'); }); var fpsqueue = []; d3.timer(function() { data.forEach(function(d) { d.xloc += d.xvel; d.yloc += d.yvel; d.xvel += 0.04 * (Math.random() - .5) - 0.05 * d.xvel - 0.0005 * d.xloc; d.yvel += 0.04 * (Math.random() - .5) - 0.05 * d.yvel - 0.0005 * d.yloc; }); p.attr("d", function(d) { return 'M' + d.map(function(a) { return [~~x(a.xloc), ~~y(a.yloc)]; }).join('L'); }); time1 = Date.now(); if (fpsqueue.length === 100) { fps.text(d3.mean(fpsqueue).toFixed(3)); fpsqueue.pop(); } fpsqueue.push(Math.round(1000 / (time1 - time0))); time0 = time1; }); </script>
Modified
http://d3js.org/d3.v2.min.js?2.9.1
to a secure url
https://d3js.org/d3.v2.min.js?2.9.1