D3
OG
Old school D3 from simpler times
All examples
By author
By category
About
tmcw
Full window
Github gist
Massive HTML updates offscreen
<!DOCTYPE html> <meta charset="utf-8"> <title>SVG Swarm</title> <style> svg { position: absolute; top: 0; } path { fill:none; stroke-width:1; stroke:#000; } #fps { font-size:50px; background:#fff; } </style> <div id='chart'></div> <div id="fps">FPS: <span>?</span></div> <script src="https://d3js.org/d3.v2.min.js?2.9.1"></script> <script> var data = d3.range(10000); var width = 960, height = 500; var x = d3.scale.linear() .domain([0, 1]) .range([0, width]); var y = d3.scale.linear() .domain([0, 1]) .range([100, height]); var time0 = Date.now(), time1; var fps = d3.select("#fps span"); var svg = d3.select("#chart").append("svg") .attr("width", width) .attr("height", height); var g = svg.append('g').attr('width', 500).attr('height', 960); var p = g.selectAll("circle") .data(data) .enter() .append('circle') .attr('r', 2) .attr('transform', function(d, i) { return 'translate(' + [x(Math.random()), y(Math.random())] + ')'; }); var fpsqueue = []; var rb = d3.interpolateRgb('#FF0000', '#0080FF'); var par = g.node().parentNode; var nd = g.node(); d3.timer(function() { par.removeChild(nd); p.attr('transform', function(d, i) { return 'translate(' + [x(Math.random()), y(Math.random())] + ')'; }); par.appendChild(nd); time1 = Date.now(); if (fpsqueue.length === 100) { fps.text(d3.mean(fpsqueue).toFixed(3)); fpsqueue = []; } fpsqueue.push(Math.round(1000 / (time1 - time0))); time0 = time1; }); </script>
Modified
http://d3js.org/d3.v2.min.js?2.9.1
to a secure url
https://d3js.org/d3.v2.min.js?2.9.1