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Directional arrows #2
Placing some offset
directional arrows
along a path, take 2.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <style> path { fill: none; stroke: #fc0; stroke-width: 2px; } .arrow path { stroke: black; } #arrowhead { stroke: none; fill: black; } </style> </head> <body> <svg version="1.1" xmlns="https://www.w3.org/2000/svg" width="960" height="500"> <path d="M636.5,315c-0.4-18.7,1.9-27.9-5.3-35.9 c-22.7-25-107.3-2.8-118.3,35.9c-7,24.4,20.6,37.2,16,71c-4,29.6-30.8,60.7-56.5,61.1c-30.8,0.4-32.9-43.8-81.7-70.2 c-50.9-27.6-110.1-12.9-125.2-9.2c-66.1,16.4-82.2,56.9-109.2,47.3c-38-13.6-55.9-112.1-19.8-143.5c39-34,121.2,27.7,148.1-3.8 c18-21.1,3.1-74.3-25.2-105.3c-31.1-34.1-70.1-32.4-105.3-76.3c-8.2-10.2-16.9-23.8-15.3-39.7c1.2-11.4,7.5-23.3,15.3-29 c33.8-25,101.6,62.6,193.1,59.5c40.1-1.3,38.7-18.5,99.2-38.9c126.2-42.6,242.4-4.9,297.7,13c54.7,17.7,105.4,35,129.8,82.4 c13,25.3,22.9,67.7,4.6,87c-11.6,12.3-25.1,5.1-46.6,20.6c-2.8,2-28.9,21.4-32.1,49.6c-3.1,27.4,18.7,35,29,70.2 c8.8,30.1,8.5,77.8-18.3,99.2c-32.3,25.8-87,0.6-100-5.3c-69.6-32-67.2-88.4-73.3-109.2z"/> <defs> <path id="arrowhead" d="M5,0 L-5,-3 L-5,3 Z" /> </defs> </svg> <script src="https://d3js.org/d3.v4.min.js"></script> <script> var path = document.querySelector("path"), str = path.getAttribute("d"), length = path.getTotalLength(); d3.select("svg").selectAll(".arrow") .data(d3.range(16)) .enter() .append("g") .attr("class", "arrow") .each(draw); function draw(d) { var g = d3.select(this), l = 20 + length * d / 16, angle = angleAtLength(l), end = pointAtLength(l + 20), endAngle = angleAtLength(l + 20), offset = [ 12 * Math.cos(angle - Math.PI / 2), 12 * Math.sin(angle - Math.PI / 2) ]; g.attr("transform", "translate(" + offset + ")") .append("path") .attr("d", str) .attr("stroke-dasharray", "0," + Math.max(0, l - 20) + ",40," + length); g.append("use") .attr("xlink:href", "#arrowhead") .attr("transform", "translate(" + end + ") rotate(" + (endAngle * 180 / Math.PI) + ")"); } function pointAtLength(l) { var xy = path.getPointAtLength(l); return [xy.x, xy.y]; } // Approximate tangent function angleAtLength(l) { var a = pointAtLength(Math.max(l - 0.01,0)), // this could be slightly negative b = pointAtLength(l + 0.01); // browsers cap at total length return Math.atan2(b[1] - a[1], b[0] - a[0]); } </script>
https://d3js.org/d3.v4.min.js