Forked from Tom MacWright and updated by Christopher Manning
This adds simplex noise to the waves. The 3D noise uses the parameters x and y. z is a function of the velocity and frame from d3.timer.
forked from davo's block: Unknown Pleasures
Modified http://d3js.org/d3.v3.js to a secure url
https://d3js.org/d3.v3.js
https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js