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Branched Random Walk
forked from
mbostock
's block:
Branched Random Walk
<!DOCTYPE html> <meta charset="utf-8"> <canvas width="960" height="500"></canvas> <script src="https://d3js.org/d3.v4.min.js"></script> <script> var canvas = document.querySelector("canvas"), context = canvas.getContext("2d"), width = canvas.width, height = canvas.height, color = d3.scaleSequential(d3.interpolateRainbow).domain([0, 1000]), randomX = d3.randomNormal(0.3), randomY = d3.randomNormal(0); render(); canvas.onclick = render; function render() { var x0 = width / 20, y0 = height / 2, mainWalk = randomWalk(x0, y0, 1000); context.clearRect(0, 0, width, height); context.lineJoin = "round"; context.lineCap = "round"; context.lineWidth = 1.5; context.strokeStyle = "black"; renderWalk(mainWalk); context.globalCompositeOperation = "multiply"; context.lineWidth = 1; for (var i = 0; i < mainWalk.length; i += 2) { var branchStart = mainWalk[i], x0 = branchStart[0], y0 = branchStart[1]; for (var j = 0; j < 1; ++j) { context.strokeStyle = color(i + (Math.random() - 0.5) * 50); var x1 = x0, y1 = y0; for (var k = 0, m = 20; k < m; ++k) { context.globalAlpha = (m - k - 1) / m; var pieceWalk = randomWalk(x1, y1, 10), pieceEnd = pieceWalk[pieceWalk.length - 1]; renderWalk(pieceWalk); x1 = pieceEnd[0]; y1 = pieceEnd[1]; } context.globalAlpha = 1; } } } function renderWalk(walk) { var i, n = walk.length; context.beginPath(); context.moveTo(walk[0][0], walk[0][1]); for (i = 1; i < n; ++i) { context.lineTo(walk[i][0], walk[i][1]); } context.stroke(); } function randomWalk(x0, y0, n) { var points = new Array(n), i; points[0] = [x0, y0]; for (i = 1; i < n; ++i) { points[i] = [ x0 += randomX() * 2, y0 += randomY() * 2 ]; } return points; } </script>
https://d3js.org/d3.v4.min.js